a new way of looking at tabletop gaming
The game I played was under the direction of enthusiastic and detailed gamemaster Henry, who was not only supportive to the newbies and those like myself who have not played for years, but was engaging and comedic with his masterful storytelling skills for those who had quested before. To quote him, Quest with Us is 'Dungeons and Dragons, but more simple'. He was right. The usage of character cards with skills, advantages and disadvantages was a good leaping point to create characters who appeal to you as a player. You can create an elf, halfling, occultist, demon and more with a lineage that makes you stand out from the rest. I had fun creating an occultist with a witchy lineage and interacted with many amazing characters and it felt like we were creating our own fantasy novel during the game.
Having a drop-in and out system for this worked however, what might make this tighter going forward is having more of a staggered system with different timings so that the risk of repeating who your character is is lessened. This did happen on the game I was on and whilst it does reinforce who your character is, occasionally it might halt the game somewhat when you want to move onto the next exciting chapter. So having a set staggered system of times so that the games in progress are not interrupted might help this fantastic style of performance and workshop combined become even stronger and dynamic.
Apart from this, what we have here is an experience that is fun to be had whether you are new to gaming or not, an actor looking for character work with a difference, or a writer wanting inspiration for their next novel. Quest With Us gives you that safe space to play, create and enjoy roleplay on so many different levels that time whizzes past so quickly.