To Reality and Beyond: Turning Virtual Worlds Into Physical Models Through 3D Printing Technology
  • Edinburgh Fringe

Gamers all over the world spend weeks, months and in some cases years creating in game content but is stays just that; in-game. We will explore how this virtual content can be brought into the real world as physical models. We will investigate why games content in particular is so difficult to make into physical models. We will explore current 3D printing technology and how suitable it is for printing games content.