It's great to see new writing being performed
at one of the National's bigger spaces and there are big themes at play here in
writer Lindsey Ferrentino's National Theatre and UK debut. The horrors of war
but the void left to fill without it. The impact of space travel on the
smallest details of lives. Pioneering technology at the forefront of medicine
to deal with physical and emotional damage. The quest for happiness and peace.
They're all covered here in a mere 90 minutes. And yet even with these huge and
intriguing topics unfolding on such a vast stage somehow
For something so hooked in modernity, the whole thing feels terribly old-fashioned.
The point of difference is in the virtual reality world that is created around her during her course of what is real and innovative treatment for pain. Guided by the offstage voice, she spends much of this time lost in the middle of the stage, being encouraged to build a world of snow and mountains and fresh air where her avatar can roam freely and – for a short time at least – take her mind away from her pain. Luke Halls’ video design here is truly impressive, creating huge scapes that cover the crater like background of the stage around her as she runs, jumps and flies through the snow. It’s stunning to watch – and if you have time, there is a version of the real VR technology you can try for yourself afterwards in the Lyttleton lounge – but it’s stunning in the way that an advert for the tech would be rather than anything deeper.
It seems harsh to be critical of a story obviously based on real experiences and traumas faced – but it’s just all so mundane, difficult to care about and offers little more than unsurprising cliché. As she goes back and forth between the reality and the virtual – with a possible blurring of which is which – the characters feel tick-box (the sick mother, the bubbly sister, the dissatisfied ex she still loves), the script clunky (when asked if she wants to hear Paul Simon in the VR world she retorts “Don’t I look like I’ve suffered enough” – you can almost where the canned laughter should come in) and the real sets (as opposed to the VR) are plonked on and off as needed, making no use of the space or the depth that the stage offers. It makes one wonder if this wouldn’t have had a better home in the more intimate Dorfman.
Kate Fleetwood does a fair job of trying to mask the pain that Jess lives with at all times in elaborate make-up that, whilst fairly realistic, also masks any subtlety of emotion that may show on her face. There’s lots of soft moaning as she struggles to move around and she shows an unease when the shuttle’s engine goes off or a lighter is lit – for obvious reasons, she isn’t comfortable around fire – but it seems like she’s just showing more than feeling. The cast around her do their best but also seem to have words to say rather than any unique characterisation to embody. For something so hooked in modernity, the whole thing feels terribly old-fashioned.