Collaboration has the capacity to break down boundaries of a medium and expand its limits. Creating a dialogue which spans sectors can lead to multi-dimensional approaches and thus more interesting creations. While games as a legitimate art form achieve universal recognition and technology continues to blur the edges between disciplines how can the sharing of practices lead to more exciting output and engage a wider audience. This panel brings together creative minds from gaming, visual art, film and beyond to discuss how working collaboratively can enhance the creative process through cross-pollination.